TAUNT
JET UPPER
Bryan’s taunt is unblockable and +16 on hit, and a perfect jet upper comes out in exactly 16 frames. That is the TJU: a launch with zero frames to spare. Here is how it works and how to land it.

The two parts
| Move | Input | Frame data |
|---|---|---|
| Taunt | 1+3+4 | i28, unblockable, +16 on hit |
| Jet upper | +2 | i14 from the b+2, launches |
In text notation: 1+3+4, then f, n, b+2.
Why it is frame perfect
The taunt hits on frame 28 and leaves the opponent unable to block until frame 44: you are +16. A jet upper needs one frame of, one frame of , then +2 with 14 frames of startup: 16 frames, exactly the advantage you have. One frame late and the opponent blocks it.
How to do it, step by step
- Taunt 1+3+4, then hands off: any input before it connects on frame 28 cancels it.
- Forward on frame 29, the very first frame after the hit, for one frame.
- Neutral on frame 30: let go for one frame.
- Back and 2 together +2 on frame 31. The jet upper launches.
Common mistakes
- Blocked: one or more frames late. Usually the forward came a frame after the hit, or forward or neutral was held for two frames.
- Taunt cancelled: something was pressed before the taunt connected.
- Just a punch: +2 without in front of it is a slower punch.
- A jab: the 2 came out before back. Press back and 2 on the same frame.
- No neutral: forward went straight into back+2. Let go for one frame in between.
Practise it
The TJU lab teaches the taunt, then the jet upper against an open opponent, then the frame-perfect link, and ends with a slow-motion demo. Inpractice a frame meter shows every frame of your input under the perfect one, so a late rep is obvious at a glance, and your streak of TJUs goes on the world leaderboard.
FAQ
What is the TJU in Tekken 8?
TJU is Bryan’s taunt jet upper: the 1+3+4 taunt into his jet upper (f, n, b+2). The taunt is unblockable and +16 on hit, and a perfect jet upper takes exactly 16 frames, so it launches only when it is frame perfect.
Why is the taunt jet upper frame perfect?
After the taunt hits you are +16. The jet upper needs one frame of forward, one frame of neutral and then 14 frames from the b+2: 16 frames in total. With 16 frames of advantage there is no spare frame, so any delay lets the opponent block.
What is the input for Bryan’s jet upper?
Forward, neutral, then back and 2 together (f, n, b+2). Back+2 on its own is a slower punch, and 2 without back is a jab.
When do I press forward after the taunt?
On the first frame you can act after the taunt connects. The taunt hits on frame 28, so forward goes in on frame 29, neutral on 30 and back+2 on 31.
My keyboard can’t press 1, 3 and 4 together. What can I do?
Some keyboards can’t read that combination (ghosting). Use a one-key taunt instead: in the trainer’s button config you can put the whole 1+3+4 on a single key or pad button, the same way Tekken 8 lets you assign shortcuts.
Read it, then drill it.
The trainer reads every input frame by frame on keyboard, controller or leverless and tells you exactly what was late.